Fun fact: Apparently modern Mario games use kishotenketsu in their level design
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@kasdeya oooooo I think I get it now, I read someone's blogpost on it, and I'm very very very reminded of stardew valley, which has the *exact* same feeling, wow @ShadowJonathan If you have the energy, can you expand on the Stardew Valley connection? I'm really curious. I played a little of that game but never close to completing it. @kasdeya to me, the entire premise of stardew valley is relaxation, being away from "modern society", disconnecting entirely and simply enter a simple life of farming and dealing with very slow town politics/drama or whatever now that i think about it, animal crossing fits this description very well too :blobcatpeek: @kasdeya i feel like iyashikei isn't a story *structure*, per say, but an idea of how you'd want people to engage with that world, a walk-in relaxing poster, a tea house on the edge of the world, a quiet farm with little hubbub |
@kasdeya just watched this, while i think that the approach nintendo does to this works for their games (where its about fun gimmicks), i question how well it would apply to stories
what is talked about in the video is indeed a introduce-develop-twist-conclusion mechanic, but the image you sent at first makes me feel like it is something very different
something like... the hero goes on a story, learns about the problems, and then prepares to confront the final villain... only to realise that the villain is not the one they should be fighting, but that the system that brought them there is rife with problems, and instead they throw away their knights' armor, and join the villain's ranks, to move against that oppression
its not an anti-climax, its not even really a twist, but its a re-framing that changes the narrative inertia entirely, with just a few changes
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@kasdeya just watched this, while i think that the approach nintendo does to this works for their games (where its about fun gimmicks), i question how well it would apply to stories
what is talked about in the video is indeed a introduce-develop-twist-conclusion mechanic, but the image you sent at first makes me feel like it is something very different