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Normal :jo_2: :v_enby:

@kasdeya what i'm way more interested in in looking at, for my own stories, would be iyashikei, because i dont think a continual tension-release structure would be good for some of the things that i want to cover, such as real-life relationships, which should not be done under pressure

tension might exist in micro-steps, where its a tension of wanting to bridge a gap between telling someone what you want, and them seeing and accepting it, and then going another step by showing you what *they* want, developing the dance

its also that i just want to find out what makes slice-of-life, how to make cutesy(?) and low-stake interactions fun to read and write, seeing characters be themselves, flow freely, without needing ti put up a face

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Normal :jo_2: :v_enby:

@kasdeya oooooo

I think I get it now, I read someone's blogpost on it, and I'm very very very reminded of stardew valley, which has the *exact* same feeling, wow

kasdeya

@ShadowJonathan If you have the energy, can you expand on the Stardew Valley connection? I'm really curious. I played a little of that game but never close to completing it.

Normal :jo_2: :v_enby:

@kasdeya to me, the entire premise of stardew valley is relaxation, being away from "modern society", disconnecting entirely and simply enter a simple life of farming and dealing with very slow town politics/drama or whatever

now that i think about it, animal crossing fits this description very well too :blobcatpeek:

Normal :jo_2: :v_enby:

@kasdeya i feel like iyashikei isn't a story *structure*, per say, but an idea of how you'd want people to engage with that world, a walk-in relaxing poster, a tea house on the edge of the world, a quiet farm with little hubbub

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