Rock particles 🗿
[*] The implementation is only 500 bytes long, you can see the bits in the picture at the bottom left of the video.
https://paste.sr.ht/~rabbits/f0804b9cdf7d4e98cfa4f29e8221d3299d2081e3
Top-level
Rock particles 🗿 [*] The implementation is only 500 bytes long, you can see the bits in the picture at the bottom left of the video. 10 comments
@chigo I never used powder toy, but I've tried others like it. I just made a few particle types to see how this worked. I've been learning about parallel processing and these sorts of cellular automate work really well because you can split a frame to each thread and evaluate them separately. |
@neauoire
I see you've brought back FallingSandGame. Will you add explosives to turn it into Dust?