Spent my morning watching @TodePond's excellent videos, and felt inspired to try parallel(only using 4 threads) processing in uxn to evaluate a sandworld type automata.
Spent my morning watching @TodePond's excellent videos, and felt inspired to try parallel(only using 4 threads) processing in uxn to evaluate a sandworld type automata. 32 comments
@liaizon mhmm this doesn't seem to be working for me, but yeah, like one of those falling sand playground :) @neauoire @liaizon or more close to (simpler) "liquid war" classic ? https://en.wikipedia.org/wiki/Liquid_War @neauoire does this one work: https://sandspiel.club @liaizon not all the time, I also dig out the pinebook from time to time. This might run a bit better on it, but usually canvas heavy things do pretty poorly even on the pinebook. @TodePond can't believe I never tried this before, it's something that I vaguely remember from my childhood, but hadn't encountered again until today. Thank you. @neauoire my pleasure! I'd recommend checking out @maxbittker's post about making sandspiel if you're into this area: https://maxbittker.com/making-sandspiel and also I think you'd like Color Code by @murilove: http://www.murilopolese.com/blog/2020-11-color-code/ but you might also come across these if you watch enough of my vids :) Rock particles 🗿 [*] The implementation is only 500 bytes long, you can see the bits in the picture at the bottom left of the video. @neauoire @chigo I never used powder toy, but I've tried others like it. I just made a few particle types to see how this worked. I've been learning about parallel processing and these sorts of cellular automate work really well because you can split a frame to each thread and evaluate them separately. @ddlyh @TodePond I just made a deterministic version that runs on the standard varvara specs: https://paste.sr.ht/~rabbits/f0804b9cdf7d4e98cfa4f29e8221d3299d2081e3 |
@neauoire @TodePond noita in uxn when?