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Oro "it's flatpak time" 🏳️‍🌈

@joepie91 @rysiek @inkscape the devs have a point here. Gimp isn't Photoshop, so you'll have to learn how to use it to *some* extent. But good design helps a lot too, ideally I could look at the available menus and go "okay, this menu says canvas, it must do things like resizing it" rather than find the option under a completely different menu.

4 comments
Sven Slootweg

@orowith2os @rysiek @inkscape I can assure you that that is not the point that said devs are making.

Oro "it's flatpak time" 🏳️‍🌈

@joepie91 @rysiek @inkscape the point I see is "you're not using it correctly, this isn't (insert proprietary software here)". And they would be correct. Both software has different design decisions and different workflows. The best they can do is make it easily usable.

az

@orowith2os @joepie91 @rysiek @inkscape

I thought this was interesting about the way UX does or doesn't play into open source development

dani763f.github.io/FLOSS-UX/

Not all open source UX is bad, we still have vim. And not all proprietary UX is good but when you've sunk 1000 hours into learning one it's painful to learn another.

Michał "rysiek" Woźniak · 🇺🇦

@orowith2os @joepie91 it's a fine balance to be sure, and GIMP has improved significantly over the years.

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