This entire project was inspired by the game Another World's VM, and the fantastic article documenting it.
https://fabiensanglard.net/another_world_polygons
This is a milestone for Uxn, partly because it's what it was designed to do, but until now I had only written projects too small to really test the idea of Uxn being even capable of driving games more complex than card games. I'm super happy to see that it delivered, but also I think it's the most fun I ever had programming a game.
"Another World VM defines 256 variables, 64 threads, 29 opcodes, and four framebuffers. That's it. If you build a VM host capable of handling these, you can run the game. If you are able to make the VM fast enough to run at 20 frames per seconds, you can actually play the game. "