You know what? I think Oquonie is complete.
For the past two months @rek and I ported a game of ours for its 10th years anniversary since iOS updates broke it beyond repair.
It has been rewritten to target a virtual machine, which should(hopefully) help us keeping it playable. In the next few days I'll release a document that explains how to write an emulator to run the game.
get game: https://hundredrabbits.itch.io/oquonie
get emulator: https://100r.co/site/uxn.html
get source: https://git.sr.ht/~rabbits/oquonie
This entire project was inspired by the game Another World's VM, and the fantastic article documenting it.
https://fabiensanglard.net/another_world_polygons
This is a milestone for Uxn, partly because it's what it was designed to do, but until now I had only written projects too small to really test the idea of Uxn being even capable of driving games more complex than card games. I'm super happy to see that it delivered, but also I think it's the most fun I ever had programming a game.
http://wiki.xxiivv.com/site/devlog.html
This entire project was inspired by the game Another World's VM, and the fantastic article documenting it.
https://fabiensanglard.net/another_world_polygons
This is a milestone for Uxn, partly because it's what it was designed to do, but until now I had only written projects too small to really test the idea of Uxn being even capable of driving games more complex than card games. I'm super happy to see that it delivered, but also I think it's the most fun I ever had programming a game.