Do I know anyone who's used Cinder? I am in need of opinions and general information.
EDIT: The C++ library for creative coding.
Do I know anyone who's used Cinder? I am in need of opinions and general information. EDIT: The C++ library for creative coding. 40 comments
@aeva I used it for a music game which mixed tracks dynamicly and had some effects, it was good for that. I didn’t need recording but I know it’s used for visualizers a lot so it would probably work. @aeva it was very good. Wasn’t the most latency sensitive thing though, more of a DJ game than an instrument, also was on iOS/coreaudio which is really good platform for it. I’d say it depends on the platform you’re targeting more than cinder itself. @mcc after your stream today I got to pondering how to best satisfy my need for a good sequencing and recording workflow, and decided that the best course of action is probably to just write one that merges some of the ideas from the Arturia devices I have and extending the basic pocket operator sequencer. If anyone is curious for the context, I'm thinking of upgrading the Compiano Forte. I want to build a more advanced sequencer for the microfreak, and I also want to have a common graphical shell for my midi experiments that can be operated with just midi controls or a game controller. For the sequencer, what I'd like to do is to build something that functions similarly to the microfreak's internal sequencer but with more parameters, the possibility for much longer recordings, and some cool options for track changes. Once I'm happy with the patch and the score, I'd like the program to then play the tracks and record them for later mixing. After that I'd change the patch and build additional instrument scores with the same method. I'd also like to be able to visualize the contents of the tracks in a particular way. I think Cinder will probably be sufficient for building the UI and doing the audio recording and mixing. I'll probably write my own MIDI layer, and I'll probably bolt on Lua for implementing the sequencer's high level logic. If this ends up being a good way for me to make music I might try to incorporate it into Tangerine, since the general scheme here could be tweaked to make building dynamic soundtracks really easy. @aeva it's hard to explain, but @nasser made a livecoding music interface thing that might be similar to what you're making, maybe??? @efi I'm looking to maybe build something that is controlled by a midi keyboard primarily for recording arranging and playback, because most music software assumes a normal computer as the interface but also because most music software honestly is really intimidating to me and doesn't really fit the way I like to approach making music @aeva oooh, ok... well, I don't know shit about music, so let me know if I can help (???) @efi I had piano lessons for most of my childhood, gave up on it as a tween, then picked it up again I think about 4 or 5 years ago and self taught myself a bunch of music theory and how to compose music. The way I'm used to writing music is sheet music oriented, which nobody does for electronic music, so the going has been kinda slow @aeva ah. I see, so it's more a right tool is what you know thing? I suggested it because it's designed for writing audio plugins @aeva the part “by midi or game controller” made me think of this little synth/sequencer diy thingy: |
@aeva I used it for a few projects a couple of years ago. I liked it.