@joeld42 ah nm I think I found the answer, looks like the baseline is at least gl 3.2 now
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@aeva I used it for a music game which mixed tracks dynamicly and had some effects, it was good for that. I didn’t need recording but I know it’s used for visualizers a lot so it would probably work. @aeva it was very good. Wasn’t the most latency sensitive thing though, more of a DJ game than an instrument, also was on iOS/coreaudio which is really good platform for it. I’d say it depends on the platform you’re targeting more than cinder itself. |
@joeld42 so, next question: are you familiar with the library's audio capabilities? can I use this to record several audio tracks and then mix them together for playback?