@ritualdust there is not "spritesheet" for this, instead what I'm doing is leaving a bunch of space in memory to put sprites temporarily.
When I enter a room, I go read a length of data from the oquonie rom that is beyond the size that is addressable(like, beyond the maximum 64kb of a rom) and put the assets in addressable memory while I'm in the room.
I'm not sure if that means anything to you, but imagine that I build new spritesheets for each room that I enter :)
@neauoire @ritualdust :0 how do you read beyond the addressable size?