@gargron @darius @cj So Spritely Goblins is not the distributed social system. A different Spritely project will be that system. But I have already written a few little demos, they work fine/great.
But because of Goblins, Spritely will be able to do things that seem absurdly, impossibly complex for contemporary fediverse applications like distributed virtual worlds. It's designed to make that kind of thing easy. And it is, because it was based on an architecture built *for that*
@gargron @darius @cj The important thing is not distributed virtual worlds on its own (but who doesn't crave a fediverse FOSS replacement for Animal Crossing right now?)
The important thing is that if you have something robust enough to make building virtual worlds easy, everything else is easy too