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Christine Lemmer-Webber

@gargron @darius @cj The important thing is not distributed virtual worlds on its own (but who doesn't crave a fediverse FOSS replacement for Animal Crossing right now?)

The important thing is that if you have something robust enough to make building virtual worlds easy, everything else is easy too

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Christine Lemmer-Webber replied to Christine

@gargron @darius @cj But I probably sound like I'm full of bullshit. All I can ask is that you be patient and believe that I might not be. Or actually you don't fully have to be, you can start learning now by reading the docs (which exist) docs.racket-lang.org/goblins/i

I don't want Spritely to be vaporware, that's why I'm taking the demo-oriented approach. Terminal Phase was the demo of how the basic programming system worked (pre-distributed). The next major demo will show off a distributed system.

@gargron @darius @cj But I probably sound like I'm full of bullshit. All I can ask is that you be patient and believe that I might not be. Or actually you don't fully have to be, you can start learning now by reading the docs (which exist) docs.racket-lang.org/goblins/i

I don't want Spritely to be vaporware, that's why I'm taking the demo-oriented approach. Terminal Phase was the demo of how the basic programming system worked (pre-distributed). The next major demo will show off...

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