@gargron @darius @cj The important thing is not distributed virtual worlds on its own (but who doesn't crave a fediverse FOSS replacement for Animal Crossing right now?)
The important thing is that if you have something robust enough to make building virtual worlds easy, everything else is easy too
@gargron @darius @cj But I probably sound like I'm full of bullshit. All I can ask is that you be patient and believe that I might not be. Or actually you don't fully have to be, you can start learning now by reading the docs (which exist) https://docs.racket-lang.org/goblins/index.html
I don't want Spritely to be vaporware, that's why I'm taking the demo-oriented approach. Terminal Phase was the demo of how the basic programming system worked (pre-distributed). The next major demo will show off a distributed system.
@gargron @darius @cj But I probably sound like I'm full of bullshit. All I can ask is that you be patient and believe that I might not be. Or actually you don't fully have to be, you can start learning now by reading the docs (which exist) https://docs.racket-lang.org/goblins/index.html
I don't want Spritely to be vaporware, that's why I'm taking the demo-oriented approach. Terminal Phase was the demo of how the basic programming system worked (pre-distributed). The next major demo will show off...