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Darius Kazemi

on the one hand I don't like Valve's near-monopoly of major PC game releases, on the other hand I don't like that the answer to that in 2020 seems to be an Epic/Valve duopoly where I now have to have two separate game launchers installed on my PC :(

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nasser

@darius yeah i have Origin, Steam, and like two other things on my gaming PC at this point. separate accounts for each, all of them update themselves always. it sucks.

The Lore System

@darius not needing a launcher is one of my favorite things about itch.io

YHANCI~1.TXT

@darius there's the GOG launcher that can bring all your libraries together, but you naturally still need to have the original launchers installed so it's a bit like that XKCD

FiXato

@darius
Valve's Steam, EA's Origin, GOG's Galaxy, Itch.io, Epic Games Store, Indiegala's galaK, Rockstar Games Launcher, Ubisoft's UPlay, and another one starting with a d I can't remember what it was called, have all been on my pc...

Григорий Клюшников

The good thing is that Windows still allows running unsigned code. There's no one inherently controlling it; there's no "platform" with its needy policies, technically. Just to put that into perspective, in the Mac world, it's getting increasingly worse because Apple keeps tightening its control over what is allowed to run on macOS. Basically, if you don't have a $99/year developer account, and if you don't put all your binaries through Apple servers to have them, as they call it, "notarized", Catalina treats your apps almost as if they're known malware.

The bad thing about Windows is that 10 is still user-hostile. They even renamed "My Computer" to "This Computer". It's no longer yours, it belongs to Microsoft, and they decide when it installs updates!

Anyway, I don't quite understand the technical need for game launchers. Why can't they just give you a standalone installer like in the old days?

The good thing is that Windows still allows running unsigned code. There's no one inherently controlling it; there's no "platform" with its needy policies, technically. Just to put that into perspective, in the Mac world, it's getting increasingly worse because Apple keeps tightening its control over what is allowed to run on macOS. Basically, if you don't have a $99/year developer account, and if you don't put all your binaries through Apple servers to have them, as they call it, "notarized", Catalina...

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