@marshian the amount of model rips I’ve seen from stuff like Elden Ring or Hunt: Showdown with what is clearly non optimised assets (rendering all the detail beneath clothing, etc) I’m not really surprised.
Digital downloads, live service, larger memory budgets and disk space have significantly reduced the practice of optimising.
@anchorite @marshian I think about that a lot too and I imagine the convoluted pipeline that isn’t optimized for “best perf” vs other metrics like a ceo promise of release and it starts to make some sense