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Chris Marsh

15 years ago, I worked on a game that ran at 60Hz on a 333Mhz cpu on the PSP. It animated skinned transforms for a dozen rigs, transformed maybe 20k triangles and rasterized them, decoded and mixed music, and a dozen other things, all in 16ms. I think about that a lot when things are slow on my 100x faster computer.

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approxamatrix :spinny_cat_trans:

@marshian ooh that's cool. btw, what is that game ? (if you don't mind me asking)

Fred Brooker

@marshian common Linux machine which just does virtually nothing, runs about 300 processes, most of them scripted - not in the machine code

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