@godotengine thanks for responding to this topic. I started a discussion about potential learnings from this in the forum post about it.
I'd love to see constructive discussion about this.
https://forum.godotengine.org/t/statement-on-godloader-malware-loader/93096
@feyter @godotengine Yes, a bad actor can use game jams to distribute malware. This problem cannot be solved thru arbitrary restrictions on Godot APIs, because those restrictions can easily be circumvented by using literally any other compiler, interpreter, or virtual machine.
A better solution would be to only play jam games in sandboxed environments (e.g. the browser).