@feyter @godotengine Yes, a bad actor can use game jams to distribute malware. This problem cannot be solved thru arbitrary restrictions on Godot APIs, because those restrictions can easily be circumvented by using literally any other compiler, interpreter, or virtual machine.
A better solution would be to only play jam games in sandboxed environments (e.g. the browser).
@feyter @godotengine The risk of running code from untrusted sources will always be on you and on nobody else.
By the by, game jam games would be a horrible strategy for distributing malware.