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Devil Lu Linvega

@vanderZwan yeah, just indexes to tiles in a spritesheet, and to use Varvara's color byte to handle duplicate tiles that are found in memory but that are flipped x/y.

4 comments
Job

@neauoire Ok, I'll try and write out the ideas I had in a coherent fashion and then you can tell me if I succeeded at the coherent bit (whether or not you have a use for them is an entirely different concern)

Devil Lu Linvega

@vanderZwan in any case, maybe someone else can make use of them.

In this case, I think you'd have to be somewhat familiar with the uxn sprite format.

Job

@neauoire That's true :)

wiki.xxiivv.com/site/formats.h right? I've read through the docs before, just haven't written something in uxn myself yet.

I don't see a reason why LZ77 based compression wouldn't likely help here. There's a reason LZSS-variants are common on NES and GB/GBA/DS devices nesdev.org/wiki/Tile_compressi

Devil Lu Linvega

@vanderZwan I can't really load pages right now, but I'll have a look when our connection gets a bit more stable.

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