@vanderZwan in any case, maybe someone else can make use of them.
In this case, I think you'd have to be somewhat familiar with the uxn sprite format.
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@vanderZwan in any case, maybe someone else can make use of them. In this case, I think you'd have to be somewhat familiar with the uxn sprite format. 2 comments
@vanderZwan I can't really load pages right now, but I'll have a look when our connection gets a bit more stable. |
@neauoire That's true :)
https://wiki.xxiivv.com/site/formats.html right? I've read through the docs before, just haven't written something in uxn myself yet.
I don't see a reason why LZ77 based compression wouldn't likely help here. There's a reason LZSS-variants are common on NES and GB/GBA/DS devices https://www.nesdev.org/wiki/Tile_compression#LZSS