Top-level
9 comments
4 mobile editors (that depends on the definition could easily be more), plus at least 3 online editors, three desktop ones, and a dozen or so of assorted "editing in some fashion" apps. @flub @zverik the thing is they don't (at least that is what the numbers say), the users in "Every new editor gains thousands of users." are typically not actually "new". Even SC only has a marginal effect on new contributor influx (and there is a lot to say about retention and long term impact there). The main thing I don't understand, why do you all operate user counts? Is that one thing that matters? Like, you repeatedly suggested editors with most users should get funding, and that the problem is that the number of users is low, hence new editors make it even lower for older editors. While the main thing that matters is the map. New editors make for different mapping. SC made people map road surfaces and crossing tags. ED makes POI data better. MC turns to other layers. @zverik @simon Exactly! e.g. Vespucci for new buildings and paths and such, StreetComplete for random contributions on the go, etc. 99% of contributions I made with StreetComplete would have never existed without StreetComplete. I wouldn't bother e.g. opening Vespucci to check if stuff is properly tagged. But also: vast majority of stuff I added with Vespucci would have never been added if Vespucci hadn't existed, as I wouldn't bother sitting in front of a computer to add stuff from home. @zverik @flub OSM as a whole has, very very, limited development (in a wide sense of the word) resources. How they are allocated is not irrelevant for the future of the project (and that doesn't apply to editing apps alone). And while user numbers are just one possible metric for how well those resources are being used, I suspect it is the least controversial one. @simon @flub This reminds me of, "why do you map your own home when there are entire cities with no map?!" OSM is primarily a volunteer-driven project, and you cannot make volunteers do things they don't like. (I'd argue it is now a corporation-driven project, because they do have money and developers.) Also, nothing happens in OSM by chance. You want it — you make it. Virtually no money or resources is "allocated" apart from 3 people we have employed. You want change — you go and make it. |
@simon @flub
I agree (with "can't afford"), and that has been my point wrt OSMF for many years now.
There is a negative: OSM ecosystem is unsustainable on current funds, and we are extremely lucky to have volunteers who can afford spending their own time on software.
But take it from the other POV: we are starting to get much-awaited funding after spending two decades developing everything for free. This is a trend.
And with only 4 mobile editors, I woudn't say "too many projects".