Email or username:

Password:

Forgot your password?
Top-level
lectronaughty

#AUSPEX day 209 has been released.

Contemplating one more empty city.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a glass structure, looming over a dark urban landscape with a grey sun setting below the curved horizon.
67 comments
lectronaughty replied to lectronaughty

Here comes #AUSPEX day 210.

Let's have a little stroll around the monolith.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is climbing up a glass slope inside a glass and metal structure, seemingly built around some kind of  tall monolith with white neon patterns. Possibly a rocket.
lectronaughty replied to lectronaughty

#AUSPEX day 211 is live.

If you fall into the abyss, well, just don't, okay?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is falling into a black abyss, likely after a missed jump between two glass slopes. Oops.
lectronaughty replied to lectronaughty

Apparently, it's #AUSPEX day 212.

We're using rays of hope as a hypothetical transportation method.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on an oblique energy beam that seems to link small platforms in a vast dark space. There's no way to tell what kind of structure this is, as there are only a few vertical shadowy shapes in the distance, barely lit by a grey setting sun.
lectronaughty replied to lectronaughty

If you need a mostly healthy dose of noisy #ambient experiments with #handpan loops and distant #techno vibes, here's the sixth part of the #AUSPEX soundtrack.

lectronice.bandcamp.com/album/

I can't believe I've released six albums in six months. They're pretty raw indeed, but that still feels like quite an accomplishment.

lectronaughty replied to lectronaughty

It's #AUSPEX day 213.

The fabric of interwoven futures is too loose to hold for long.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking on a grid made of energy beams above a dark void.
lectronaughty replied to lectronaughty

#AUSPEX day 214 has been released.

Hail the King of Loops.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is facing a skeletal statue sitting on a transparent structure with an ouroboros symbol. There's a burning brazier in front of it. Everything is quite dark, but the scene seems to take place in a high-tech place with circuit-like patterns and neon lights.
lectronaughty replied to lectronaughty

It's #AUSPEX day 215.

All watched over by machines of dispassionate productivity.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing among a horde of Cyclopean totem-like machines that may or may not be watching with their ominous eyes.
lectronaughty replied to lectronaughty

#AUSPEX day 216 is out.

Watching the watchers.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in shallow waters between rows of stacked one-eyed machines. It's all very dark and gloomy.
lectronaughty replied to lectronaughty

It's #AUSPEX day 217.

Are you still lost if everybody's watching?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch going down a set of stairs surrounded by pillars of robotic eyes, in a bizarre high-tech yet organic building.
lectronaughty replied to lectronaughty

#AUSPEX day 218 has been released.

And we're walking on mostly invisible light beams again, far from any floor or ceiling.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on an energy beam that goes through a dark abyss where large chains link an unseen bottom to an unseen ceiling.
lectronaughty replied to lectronaughty

Hey, it's #AUSPEX day 219.

We're wandering a deconstructed glass cathedral inhabited by sleeping machines.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing under a polygonal glass archway, in front of some kind of machine encased in a glass pillar. Similar machines and structures can be seen in the distance, emerging from a bottomless black chasm.
lectronaughty replied to lectronaughty

#AUSPEX day 220 is live.

Sometimes everything is going too fast for a proper picture.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a platform flying at high speed above a dark void. Hints of glass structures and one-eyed robots can be seen in the distance.
lectronaughty replied to lectronaughty

It's #AUSPEX day 221.

Going up and down a slippery slope.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is going down a massive glass and girders slope, with no top or bottom to be seen. A few glitches are visible below the transparent structure, everything else is pitch black.
lectronaughty replied to lectronaughty

#AUSPEX day 222 is out.

Walking back and forth endless bridges connecting nowhere to nowhere.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking on a long and narrow bridge with white neon patterns. Identical bridges can be seen in the foreground and in the background, a bit like conveyor belts.
lectronaughty replied to lectronaughty

#AUSPEX day 223 has gone live.

Let's wander on neon strips in the dark.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a small platform, looking in the distance, their back turned towards a burning brazier. Black strips with white neon patterns are meandering over a dark abyss, connecting the brazier to other small platforms.
lectronaughty replied to lectronaughty

It's AUSPEX day 224.

Yet nothing gets easier.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is looking at a convoluted landscape of neon ring towers with no clear way to move between them. There's a burning brazier near the pixelated figure, and everything else is a black void.
lectronaughty replied to lectronaughty

#AUSPEX day 225 has seen the light.

And so will you.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure who is not holding a torch is walking in a black and white tunnel with hypnotic neon patterns. There's a grey setting sun at the hypothetical end of the tunnel, unless it's some kind of giant eye, or something worse.
lectronaughty replied to lectronaughty

#AUSPEX day 226 was hopefully released right before lightning shut down the local power grid.

Yes, everything is broken, yet kind of whole. As usual.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking in a tunnel made of floating platforms above a dark abyss. It look quite hazardous.
lectronaughty replied to lectronaughty

It's #AUSPEX day 227.

And everything got tangled somehow.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking in a complex hanging structure made of large rings looping  over a black void. Walking from the inside of a ring to another close ring could be the right path, but it's hard to tell how everything connects.
lectronaughty replied to lectronaughty

Here's #AUSPEX day 228.

The loops may be broken, but the Loop is not.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on one of many giant rings forming wave-like structures over a black void. Two walls made of square glass panes with negative plus signs are visible on each side of the scene. The shadow of an archway is visible in  the distance, before a grey setting sun.
lectronaughty replied to lectronaughty

It's #AUSPEX day 229.

No matter how lost we are, let's stay positive.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking on a thin transparent floor made of glass panes with plus-shaped holes. Walls and floors made of identical panes vanish in the distance, forming a large architecture that blends into the pitch black sky, where a grey sun is setting.
lectronaughty replied to lectronaughty

#AUSPEX day 230 has been released.

And we're stumbling in the light.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking on a equally pixelated grid of energy beams that look so ethereal and confusing that I can only wish you good luck if you're attempting to play that level, not to mention the vast number of particle generators might slow down your computer quite a bit.
lectronaughty replied to lectronaughty

It's #AUSPEX day 231.

On the Uncanny Eyes Highway.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is crouching on a high-speed propulsion system similar to a conveyor belt. It's a screenshot, so everything seems to be static, but it's actually going pretty fast quite effortlessly.
lectronaughty replied to lectronaughty

#AUSPEX day 232 is out.

And we're wondering where all the octagons have gone.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing near a column with a burning brazier in front of it. The floor is shaped by large octagonal holes that form negative patterns and draw some kind of path that stretches far in the distant darkness, apparently leading to an archway.
lectronaughty replied to lectronaughty

#AUSPEX day 233 has been released.

And the current labyrinths are still mocking the future.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking between two rows of tall stone pillars, forming some kind of corridor with an unseen ceiling. Everything is grey and dim, even the sun setting on the dark horizon
lectronaughty replied to lectronaughty

#AUSPEX day 234 is live.

Maybe the machines have won since time immemorial.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a pillar connected to other pillars by thin bridges. Large black spheres with Cyclopean eyes are watching from higher pillars.
lectronaughty replied to lectronaughty

Apparently it's #AUSPEX day 235.

And we're still not out of these cursed ruins of dreamed places that never were.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is seen from above, standing on a black flying platform with neon lights, crossing some ominous ruins with geometric columns of various heights.
lectronaughty replied to lectronaughty

#AUSPEX day 236 is done.

Some would say it's time to relax a bit.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on one of four pillars forming a square, with another one in the middle displaying a brazier, and some giant sitting cyber skeleton leaning against it below. Other barely lit pillars can be seen in the distance, with many lanterns hanging from the dark skies.
lectronaughty replied to lectronaughty

It's #AUSPEX day 237.

What is the point to escape for one day if you still have to escape the next day?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is wandering through a dark labyrinth made of identical cross-shaped pillars of various heights. A couple of Cyclopean machines are watching.
lectronaughty replied to lectronaughty

#AUSPEX day 238 is out.

And we're once more lost in the innards of a giant machine.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking in a dark maze made of large transparent cubes with organic patterns on their surfaces.
lectronaughty replied to lectronaughty

Hey, it's #AUSPEX 239.

We're still in the empty land of melancholic robots.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking in a dark and complex landscape of transparent cubes with sparse neon lights below and a black sky above.
lectronaughty replied to lectronaughty

#AUSPEX day 240 is out.

No matter how many ruins of aborted civilizations were visited, the stairs were always here, lurking in the dark, ready to remind puny life forms of their ineffable greatness.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking down a set of glass stairs with organic metal patterns. The scene is lit by dark cubes with cross-shaped neon lights, and everything is blending in a tangle of darkness and transparency.
lectronaughty replied to lectronaughty

#AUSPEX day 241 has been released.

And incomplete pyramids in the dark are still valid pyramids.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking up a mostly invisible glass pyramid lit from the inside by black cubes with neon lights. Space and architecture are quite hard to make sense of.
lectronaughty replied to lectronaughty

It's #AUSPEX day 242.

And 200 days later we still have no clue regarding life, the universe and everything.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch in near complete darkness is facing a gathering of ominous one-eyed spherical machines, with equally puzzling cubes at the lower level.
lectronaughty replied to lectronaughty

Well, #AUSPEX day 243 has been released.

And the sun is still setting.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure is watching a grey setting sun in a black sky from the edge of some high-tech structure made of polygonal platforms with white neon patterns.
lectronaughty replied to lectronaughty

The seventh part of the #AUSPEX soundtrack is now available here:

lectronice.bandcamp.com/album/

Yup, that's my seventh album of the year. Some kind of chronologically built looped #handpan #ambient #techno blend, I have no idea how to describe it.

Maybe I'll do next year, wherever that musical journey takes me.

lectronaughty replied to lectronaughty

#AUSPEX day 244 is out!

Visiting some apparently non-robotic ruins for a change.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a thin stone bridge with vaguely Ionic decorations. Rows of columns can be seen on each side, with larges lanterns hanging from an invisible ceiling. There's a grey sun setting on the nearly black horizon in the distance.
lectronaughty replied to lectronaughty

So, it's #AUSPEX day 245.

And sadly, yes, the time has come for more jumping in the dark on tiny and awkwardly spaced platforms while holding a torch that can go out at any moment.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a small stone column and is likely expected to jump on other small stone columns in order to leave those bleak ruins bathed in near complete darkness.
lectronaughty replied to lectronaughty

#AUSPEX day 246 is live.

Wandering through one more ruined fortress of solitude.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a stone column, contemplating the abyss below. Narrow passages continue in the dark, between other columns, some them broken, others linked to large chains hanging from above. The eternal grey setting sun of all the previous days can be seen on the horizon.
lectronaughty replied to lectronaughty

It's #AUSPEX day 247.

And it's probably not the first time.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in dark waters, examining a burning brazier on some kind of circular altar between two stone columns, with an ouroboros symbol on the wall.
lectronaughty replied to lectronaughty

Today is #AUSPEX day 248.

And we may never meet again. Again.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking through a series of broken black and white neon archways. In the distance, another figure is watching, standing on an archway with a burning brazier below.
lectronaughty replied to lectronaughty

#AUSPEX day 249 has been released.

And we're already walking through the ghostly remnants of yesterday, that could as well be blueprints for the future.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking in knee-deep black water, under ethereal half-flooded archways.
lectronaughty replied to lectronaughty

It's #AUSPEX day 250.

It's a bridge. We don't know where it comes from, where it leads, or what it crosses. But it's a bridge.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking on some half-transparent bridge between large square pillars mounted with spherical machines.
lectronaughty replied to lectronaughty

Guess what? It's #AUSPEX day 251.

And we're still on a bridge.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking down the slope of a large bridge supported by massive square pillars with white cyber neon lights. It could pass for some kind of strange fashion show in a lost dimension.
lectronaughty replied to lectronaughty

#AUSPEX day 252 has been released.

That bridge doesn't seem to end. But at least we're under it, for a change.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is watching a grey sun setting between large high-tech pillars that probably belong to some kind of bridge.
lectronaughty replied to lectronaughty

#AUSPEX day 253 is out.

This is not a bridge. Probably not.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing close to the edge of a small platform, on some high-tech structure with tall pillars displaying vertical white neon lines. There's a burning brazier in front of the closest pillar.
lectronaughty replied to lectronaughty

#AUSPEX day 254 is now live.

It's not a bridge, it's a tunnel. Kind of.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking in some kind of spectral tunnel between large black pillars with angular shapes and white neon patterns and THIS IS NOT A BRIDGE. No, really, not at all.
lectronaughty replied to lectronaughty

Oh yeah it's #AUSPEX day 255!

And we're not on a bridge any more. Almost.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is looking at a narrow perpendicular passage from the inside of a large circular tunnel with trippy white neon patterns. Possibly a bridge.
lectronaughty replied to lectronaughty

So, it's #AUSPEX day 256, and I have to tag @alderwick about this extremely important day.

Not that it's anything special, but I've kept day 256 in a corner of my mind since it was mentioned on day 200. So, in fact, this does make it special, I suppose :)

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is desperately looking for some kind of hidden meaning in the 256th dark and pixelated room they're visiting since the beginning of the year.
lectronaughty replied to lectronaughty

#AUSPEX day 257 is out.

No, that ladder doesn't lead anywhere. At least, not this side of the ladder.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is climbing up a ladder that leads directly to an archway, with no actual passage. It's likely the wrong side of the ladder. The scene takes place inside a dark spiral-shaped tunnel with no clear path.
lectronaughty replied to lectronaughty

#AUSPEX day 258 is live.

Ghost chasing ghosts.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is watching a bleak sunset from an ethereal platform with metal girders, apparently floating in a dark void, with more ghostly structures below, reachable with a barely visible ladder. There's a burning brazier behind them.
Go Up