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lectronaughty

#AUSPEX day 223 has gone live.

Let's wander on neon strips in the dark.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a small platform, looking in the distance, their back turned towards a burning brazier. Black strips with white neon patterns are meandering over a dark abyss, connecting the brazier to other small platforms.
52 comments
lectronaughty replied to lectronaughty

It's AUSPEX day 224.

Yet nothing gets easier.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is looking at a convoluted landscape of neon ring towers with no clear way to move between them. There's a burning brazier near the pixelated figure, and everything else is a black void.
lectronaughty replied to lectronaughty

#AUSPEX day 225 has seen the light.

And so will you.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure who is not holding a torch is walking in a black and white tunnel with hypnotic neon patterns. There's a grey setting sun at the hypothetical end of the tunnel, unless it's some kind of giant eye, or something worse.
lectronaughty replied to lectronaughty

#AUSPEX day 226 was hopefully released right before lightning shut down the local power grid.

Yes, everything is broken, yet kind of whole. As usual.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking in a tunnel made of floating platforms above a dark abyss. It look quite hazardous.
lectronaughty replied to lectronaughty

It's #AUSPEX day 227.

And everything got tangled somehow.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking in a complex hanging structure made of large rings looping  over a black void. Walking from the inside of a ring to another close ring could be the right path, but it's hard to tell how everything connects.
lectronaughty replied to lectronaughty

Here's #AUSPEX day 228.

The loops may be broken, but the Loop is not.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on one of many giant rings forming wave-like structures over a black void. Two walls made of square glass panes with negative plus signs are visible on each side of the scene. The shadow of an archway is visible in  the distance, before a grey setting sun.
lectronaughty replied to lectronaughty

It's #AUSPEX day 229.

No matter how lost we are, let's stay positive.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking on a thin transparent floor made of glass panes with plus-shaped holes. Walls and floors made of identical panes vanish in the distance, forming a large architecture that blends into the pitch black sky, where a grey sun is setting.
lectronaughty replied to lectronaughty

#AUSPEX day 230 has been released.

And we're stumbling in the light.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking on a equally pixelated grid of energy beams that look so ethereal and confusing that I can only wish you good luck if you're attempting to play that level, not to mention the vast number of particle generators might slow down your computer quite a bit.
lectronaughty replied to lectronaughty

It's #AUSPEX day 231.

On the Uncanny Eyes Highway.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is crouching on a high-speed propulsion system similar to a conveyor belt. It's a screenshot, so everything seems to be static, but it's actually going pretty fast quite effortlessly.
lectronaughty replied to lectronaughty

#AUSPEX day 232 is out.

And we're wondering where all the octagons have gone.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing near a column with a burning brazier in front of it. The floor is shaped by large octagonal holes that form negative patterns and draw some kind of path that stretches far in the distant darkness, apparently leading to an archway.
lectronaughty replied to lectronaughty

#AUSPEX day 233 has been released.

And the current labyrinths are still mocking the future.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking between two rows of tall stone pillars, forming some kind of corridor with an unseen ceiling. Everything is grey and dim, even the sun setting on the dark horizon
lectronaughty replied to lectronaughty

#AUSPEX day 234 is live.

Maybe the machines have won since time immemorial.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a pillar connected to other pillars by thin bridges. Large black spheres with Cyclopean eyes are watching from higher pillars.
lectronaughty replied to lectronaughty

Apparently it's #AUSPEX day 235.

And we're still not out of these cursed ruins of dreamed places that never were.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is seen from above, standing on a black flying platform with neon lights, crossing some ominous ruins with geometric columns of various heights.
lectronaughty replied to lectronaughty

#AUSPEX day 236 is done.

Some would say it's time to relax a bit.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on one of four pillars forming a square, with another one in the middle displaying a brazier, and some giant sitting cyber skeleton leaning against it below. Other barely lit pillars can be seen in the distance, with many lanterns hanging from the dark skies.
lectronaughty replied to lectronaughty

It's #AUSPEX day 237.

What is the point to escape for one day if you still have to escape the next day?

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is wandering through a dark labyrinth made of identical cross-shaped pillars of various heights. A couple of Cyclopean machines are watching.
lectronaughty replied to lectronaughty

#AUSPEX day 238 is out.

And we're once more lost in the innards of a giant machine.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking in a dark maze made of large transparent cubes with organic patterns on their surfaces.
lectronaughty replied to lectronaughty

Hey, it's #AUSPEX 239.

We're still in the empty land of melancholic robots.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking in a dark and complex landscape of transparent cubes with sparse neon lights below and a black sky above.
lectronaughty replied to lectronaughty

#AUSPEX day 240 is out.

No matter how many ruins of aborted civilizations were visited, the stairs were always here, lurking in the dark, ready to remind puny life forms of their ineffable greatness.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking down a set of glass stairs with organic metal patterns. The scene is lit by dark cubes with cross-shaped neon lights, and everything is blending in a tangle of darkness and transparency.
lectronaughty replied to lectronaughty

#AUSPEX day 241 has been released.

And incomplete pyramids in the dark are still valid pyramids.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking up a mostly invisible glass pyramid lit from the inside by black cubes with neon lights. Space and architecture are quite hard to make sense of.
lectronaughty replied to lectronaughty

It's #AUSPEX day 242.

And 200 days later we still have no clue regarding life, the universe and everything.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch in near complete darkness is facing a gathering of ominous one-eyed spherical machines, with equally puzzling cubes at the lower level.
lectronaughty replied to lectronaughty

Well, #AUSPEX day 243 has been released.

And the sun is still setting.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure is watching a grey setting sun in a black sky from the edge of some high-tech structure made of polygonal platforms with white neon patterns.
lectronaughty replied to lectronaughty

The seventh part of the #AUSPEX soundtrack is now available here:

lectronice.bandcamp.com/album/

Yup, that's my seventh album of the year. Some kind of chronologically built looped #handpan #ambient #techno blend, I have no idea how to describe it.

Maybe I'll do next year, wherever that musical journey takes me.

lectronaughty replied to lectronaughty

#AUSPEX day 244 is out!

Visiting some apparently non-robotic ruins for a change.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a thin stone bridge with vaguely Ionic decorations. Rows of columns can be seen on each side, with larges lanterns hanging from an invisible ceiling. There's a grey sun setting on the nearly black horizon in the distance.
lectronaughty replied to lectronaughty

So, it's #AUSPEX day 245.

And sadly, yes, the time has come for more jumping in the dark on tiny and awkwardly spaced platforms while holding a torch that can go out at any moment.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a small stone column and is likely expected to jump on other small stone columns in order to leave those bleak ruins bathed in near complete darkness.
lectronaughty replied to lectronaughty

#AUSPEX day 246 is live.

Wandering through one more ruined fortress of solitude.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a stone column, contemplating the abyss below. Narrow passages continue in the dark, between other columns, some them broken, others linked to large chains hanging from above. The eternal grey setting sun of all the previous days can be seen on the horizon.
lectronaughty replied to lectronaughty

It's #AUSPEX day 247.

And it's probably not the first time.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in dark waters, examining a burning brazier on some kind of circular altar between two stone columns, with an ouroboros symbol on the wall.
lectronaughty replied to lectronaughty

Today is #AUSPEX day 248.

And we may never meet again. Again.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking through a series of broken black and white neon archways. In the distance, another figure is watching, standing on an archway with a burning brazier below.
lectronaughty replied to lectronaughty

#AUSPEX day 249 has been released.

And we're already walking through the ghostly remnants of yesterday, that could as well be blueprints for the future.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking in knee-deep black water, under ethereal half-flooded archways.
lectronaughty replied to lectronaughty

It's #AUSPEX day 250.

It's a bridge. We don't know where it comes from, where it leads, or what it crosses. But it's a bridge.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking on some half-transparent bridge between large square pillars mounted with spherical machines.
lectronaughty replied to lectronaughty

Guess what? It's #AUSPEX day 251.

And we're still on a bridge.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking down the slope of a large bridge supported by massive square pillars with white cyber neon lights. It could pass for some kind of strange fashion show in a lost dimension.
lectronaughty replied to lectronaughty

#AUSPEX day 252 has been released.

That bridge doesn't seem to end. But at least we're under it, for a change.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is watching a grey sun setting between large high-tech pillars that probably belong to some kind of bridge.
lectronaughty replied to lectronaughty

#AUSPEX day 253 is out.

This is not a bridge. Probably not.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing close to the edge of a small platform, on some high-tech structure with tall pillars displaying vertical white neon lines. There's a burning brazier in front of the closest pillar.
lectronaughty replied to lectronaughty

#AUSPEX day 254 is now live.

It's not a bridge, it's a tunnel. Kind of.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking in some kind of spectral tunnel between large black pillars with angular shapes and white neon patterns and THIS IS NOT A BRIDGE. No, really, not at all.
lectronaughty replied to lectronaughty

Oh yeah it's #AUSPEX day 255!

And we're not on a bridge any more. Almost.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is looking at a narrow perpendicular passage from the inside of a large circular tunnel with trippy white neon patterns. Possibly a bridge.
lectronaughty replied to lectronaughty

So, it's #AUSPEX day 256, and I have to tag @alderwick about this extremely important day.

Not that it's anything special, but I've kept day 256 in a corner of my mind since it was mentioned on day 200. So, in fact, this does make it special, I suppose :)

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is desperately looking for some kind of hidden meaning in the 256th dark and pixelated room they're visiting since the beginning of the year.
lectronaughty replied to lectronaughty

#AUSPEX day 257 is out.

No, that ladder doesn't lead anywhere. At least, not this side of the ladder.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is climbing up a ladder that leads directly to an archway, with no actual passage. It's likely the wrong side of the ladder. The scene takes place inside a dark spiral-shaped tunnel with no clear path.
lectronaughty replied to lectronaughty

#AUSPEX day 258 is live.

Ghost chasing ghosts.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is watching a bleak sunset from an ethereal platform with metal girders, apparently floating in a dark void, with more ghostly structures below, reachable with a barely visible ladder. There's a burning brazier behind them.
lectronaughty replied to lectronaughty

Hell yeah it's #AUSPEX day 259!

And everything is getting slightly more confusing.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a glass pillar among many others. There's a long illuminated structure running between them with no end nor beginning in sight, like some kind of giant minimalist caterpillar.
lectronaughty replied to lectronaughty

#AUSPEX day 260 is out.

Walking on the ouroboros' scales.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking of some kind of conveyor belt. Or maybe it's a giant caterpillar, who knows? There are glass pillars in the background and a grey sun setting in the black sky.
lectronaughty replied to lectronaughty

Hi, it's #AUSPEX day 261.

And everything old is just a bit older.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on a narrow glass bridge between tall black pillars with white neon patterns. It's all pretty dark and full of unfathomable void.
lectronaughty replied to lectronaughty

#AUSPEX day 262 has gone live.

And this is where we mistake forests for cities and cities for forests.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing near the edge of a glass floor. A forest of black pillars with vertical neon lights lies behind and below, and it's hard to tell if these are real or mere reflections of something else.
lectronaughty replied to lectronaughty

It's #AUSPEX day 263.

There's no easy way out.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on one of many same-height black pillars with white neon patterns. A grey sun in setting in the black sky.
lectronaughty replied to lectronaughty

Here comes #AUSPEX day 264.

And that's still a long walk into the night.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking on a glass floor between two rows of black pillars with vertical white neon lights. There is heavily saturated pounding techno in the background but you can't hear it since it's a screenshot.
lectronaughty replied to lectronaughty

#AUSPEX day 265 is out!

And its smells like hidden spirals.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing on some kind of structure that looks like a pipeline going on forever in convoluted ways through a dark landscape.
lectronaughty replied to lectronaughty

We've reached #AUSPEX day 266. So there are 100 days left, which isn't especially meaningful, but probably enough to mention it.

Also, pipes.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking up some kind of pipes that may or may not also be stairs. It's all pretty dark except for the blinding neon lights forest in the background.
lectronaughty replied to lectronaughty

#AUSPEX day 267 is out.

Yet we're still inside. And the pipes may be watching.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking between rows of black columns with white neon stripes and hammer-shaped tops. Or maybe these are giant periscopes emerging from the bottomless abyss below.
lectronaughty replied to lectronaughty

#AUSPEX day 268 has been released.

And we're getting lost in some biomechanical structure, apparently.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking on a thin bridge hanging under organic-shaped archways, above a black void barely lit by vertical neon lights.
lectronaughty replied to lectronaughty

It's #AUSPEX day 269.

And the machines are still winning.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is questioning reality, standing on the edge of a polygonal pipe meandering over the dark depths of some neon-lit machine city.
lectronaughty replied to lectronaughty

#AUSPEX day 270 has come.

Sadly, no one is partying at the disco void pyramid.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is standing in front of an empty doorway at the top of a tubular pyramid-like structure, with small neon lights hinting at its monumental shape until it blends into darkness.
lectronaughty replied to lectronaughty

Is it #AUSPEX day 271? Yes.

And we're trapped in a glass prison.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a  torch is walking inside a transparent structure made of large rectangular panes that could remind of a skyscraper.
lectronaughty replied to lectronaughty

#AUSPEX day 272 is out.

And we're thinking that maybe pushing a boulder up and down these strange industrial ruins wouldn't make less sense than just walking through.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is walking through some dark and high-tech industrial landscape, with glass, girders and a few neon lights.
lectronaughty replied to lectronaughty

Well, it's #AUSPEX day 273.

Yesterday has been recycled. Again.

Play the new level here:
lectronice.itch.io/auspex

A lone pixelated figure holding a torch is watching a dim grey sunset in a black sky from a glass bridge belonging to a barely visible structure emerging from a dark void, mostly revealed by transparent surfaces, neon lights and industrial-looking shadows in the distance.
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