@aearo @godotengine you'd want to use existing solutions - desktop view in VR for the editor, I guess. This is more about streamlining workflow for headsets where the app has to be uploaded to it to run.
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@aearo @godotengine you'd want to use existing solutions - desktop view in VR for the editor, I guess. This is more about streamlining workflow for headsets where the app has to be uploaded to it to run. No comments
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