@smorty @godotengine there is nothing inherently Meta that has been added to the Godot source.
It's just that HorizonOS is the first to offer a feature set that makes this approach viable, I'm sure others will follow in their footsteps soon.
Metas support has been instrumental in bringing XR support in Godot forward in a way that benefits all platforms.
It really saddens me how critical people are of them while they have done so much for Open Source and Open Standards.