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Remença

@glowl @eniko

Sadly, I cannot check it because I have been blocked. If it is not I'll apologize, but my interpretation is that "oh, procedural art is much harder than throwing heaps of data to a GPU".

3 comments
Frank Hightower

@remenca @glowl
The original post:

"seeing pushback against procedural generation as a result of alleged 'AI' and that's really fucking sad
"good procedural generation is hard. good procedural generation is bespoke and intentional. good procedural generation is artistic and creative. please don't lump it in with the slop generated through machine learning 😞"

Frank Hightower

@remenca @glowl
So, to translate, tuning the alpha, threshold, number of generations, etc. is so far divorced from tuning the number of [game object X] appearing next to [game object Y], they are no longer comparable

Remença

@FrankHghTwr @glowl

I think that it gets a little more complicated that this, but ok.

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