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DevWouter

@dansup @sam

It assumes that people will be reasonable and bad actors don’t game the system. Spam is a surprisingly hard problem to solve when using simple rules.

4 comments
dansup

@DevWouter @sam That is true, but we have also considered that, we will perform "shadow detections" that are silent and undetectable until a human admin can verify, and silently restore access

DevWouter

@dansup @sam

That would work. It sounds like you slow down the system. And spam it an often focused on short term gain.

Another approach I read somewhere is that new accounts get throttled on what they can do until they are considered “proven”.

dansup

@DevWouter @sam Yeah that is what discourse does, and that does make a lot of sense.

We'd have to do this carefully though, so as to not discourage legit users, so I think allowing them to do actions and reviewing them later is ideal UX wise.

Wdyt?

DevWouter

@dansup @sam

Depends on the persona. Some users join and want to be very active from the very first second. Others will join, check things out and have less interaction. (I will ignore migrating accounts)

Then there are ways of limiting them. Do you want to prevent interaction or delay interaction? You can also make a distinction based upon the way they interact.

Spam can be broadcasted or 1-on-1.

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