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Jason Maltzen

@eniko My cross-platform experience with the (mostly) mobile platforms is that Apple (iOS) isn't too bad. Apple (macOS) is a lot of work for very little return (approximately 0% of total sales). Google Play is a lot more work for around the same return as iOS. On Steam, macOS is around 5-6% of total sales and Linux is around 2-3%.

14 comments
Eniko | Kitsune Tails out now!

@maltzen so for us on steam for midboss, mac is 3.5% and linux is 3.0%

that's not the interesting part though. for kitsune tails the linux share is 22.6% of units, presumably because of the steam deck. that makes a native linux port very worthwhile (even with proton) and makes mac look rather weak

Andrew

@eniko @maltzen you'd think valve would give you explicit numbers for the steamdeck, so you can unpick that effect from the general linux skew of fedi and cohost users with an interest in gay foxgirl content

Eniko | Kitsune Tails out now!

@andrewt @maltzen you can kind of piece it together from the controller stats lol

so for kitsune tails 78% of players have used a controller, and for all sessions played with a controller 27% use a steam deck or steam controller. so that implies 21% of the total

Meg

@andrewt @eniko @maltzen i mean in the end I'm pretty sure "steamdeck owner" and "nerdy Linux queerdos who like fox girls" are not entirely separate demographics.

Jason Maltzen

@eniko It doesn't surprise me that Steamdeck is higher. My numbers go back to well before it, so I expect there are a lot of Windows purchases that have moved over. Those still show up as "Windows" in the stats, because those are based on the platform used at the time of purchase.

Jason Maltzen

@eniko Though TBF, despite 6 figures of revenue and a decent long tail, Steam *still* doesn't let us request "Steam Deck Verified" status, so that probably hurts our Steam Deck numbers.

Eniko | Kitsune Tails out now!

@maltzen yes i was complaining about that the other day. we were also not given the button in the lottery. though apparently complaining about it loudly online helped cause suddenly the next day we were informed there was a steam deck review and we were verified

Alexander The 1st

@maltzen @eniko I think what would be most interesting to consider for Steam sales data, is Steam Decks versus Laptops.

Because part of me feels that the *big* draw of the Steam Deck has got to be the same as the Switch - the ability to effectively treat it like a home or handheld console, and that...sort of sounds like the laptop market for PC gaming?

Alexander The 1st

@maltzen @eniko Though I guess one advantage the Steam Deck has is that it's allowed to say "We don't need a mouse and keyboard in our handheld display, so now we have a little bit more room for a better GPU." Oh, and we can remove an Ethernet card too.".

Clay Knight

@eniko @maltzen BuT LiNuX UsErS DoN’t PaY FoR SoFtWaRe 🤣

Your toot shall forever be my reference the next time I hear someone break out that trash argument. Thank you for sharing this, and congrats on your launch! I personally can’t wait to play this weekend 🙂

Tony Hoyle

@maltzen
My experience is I've spent lots of time fixing iOS because it's so hard to debug (due to the mac requirement) but due to the market share of iOS you just have to deal with it. Macos is not worth our time.

The hardware upgrade treadmill means our mac mini build server is probably on borrowed time, and that's in a data centre so a pain to replace.
@eniko

Jason Maltzen

@tony @eniko Most of my macOS/iOS debugging time lately is figuring out why the heck code signing is broken *yet again*.

Tony Hoyle

@maltzen
Provisioning profiles need to die in a fire. We've mostly got fastlane doing the heavy lifting for builds which only breaks occasionally (Apple seem to randomly revoke authorisations which breaks the build until someone can go in and reset them).

Getting to that point was a lot of sweat and tears though. The scripting around it all isn't something I could replicate easily.
@eniko

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