"I'll simply use Jolt Physics for this project", she says as she proceeds to write the "physics" from scratch instead.
I'll post a video later, but my splat renderer thingy now has a rudimentary character controller and ricochet :3
"I'll simply use Jolt Physics for this project", she says as she proceeds to write the "physics" from scratch instead. I'll post a video later, but my splat renderer thingy now has a rudimentary character controller and ricochet :3 3 comments
I recently overhauled my renderer to use fixed point for world space coordinates, and here's a speed test showing what that gets me :3 In this video, the camera immediately accelerates up to 600 miles per hour and holds that speed for a moment, then briefly accelerates up to 600 miles per second, and then slows rapidly back to a resting speed. CW strobing |
alright, here it is! my splat renderer, now interactive! and mangled by whatever video encoding Windows uses by default for screen recordings