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aeva

"I'll simply use Jolt Physics for this project", she says as she proceeds to write the "physics" from scratch instead.

I'll post a video later, but my splat renderer thingy now has a rudimentary character controller and ricochet :3

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aeva

alright, here it is! my splat renderer, now interactive! and mangled by whatever video encoding Windows uses by default for screen recordings

aeva

I put it up on itch if anyone wants to mess around with it aeva.itch.io/vroom

aeva

I recently overhauled my renderer to use fixed point for world space coordinates, and here's a speed test showing what that gets me :3

In this video, the camera immediately accelerates up to 600 miles per hour and holds that speed for a moment, then briefly accelerates up to 600 miles per second, and then slows rapidly back to a resting speed.

CW strobing

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