These days we have 4k HDR screens. Such a screen's framebuffer comes in at 2×32MiB (double buffering). And in a compositor based graphics system such as Wayland, each every window will hog up to 32 MiB, even if minimized or otherwise hidden, so that quick preview will work.
For 8k screens you've multiply those numbers ×4. Assuming a GPU with 8GiB VRAM that's just 250 windows you can fit in there.
And of course you've to bear the needed memory bandwidth, too.
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@Hunterrules0_o @hanser @nblr
But there's more: For a long time GPU accelerated font rendering was elusive. Eventually Eric Lengyel solved the problem with his SLUG library. However the algorithm is patented to FOSS can't use it.
In 2015 I did work on GPU accelerated font rendering, too. However when SLUG got released I was wary that its algorithm might be similar to mine (I'm now confident, that my algo is sufficiently different to not infringe patents).
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