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datenwolf

@Hunterrules0_o @hanser @nblr

But there's more: For a long time GPU accelerated font rendering was elusive. Eventually Eric Lengyel solved the problem with his SLUG library. However the algorithm is patented to FOSS can't use it.

In 2015 I did work on GPU accelerated font rendering, too. However when SLUG got released I was wary that its algorithm might be similar to mine (I'm now confident, that my algo is sufficiently different to not infringe patents).

/3

3 comments
datenwolf

@Hunterrules0_o @hanser @nblr

Bottom line is: FOSS has to do it's glyp rendering on CPU and either transfer the whole rendered text for each content change (more resource efficient) or has to upload humongous font atlases – good look if you want to render logographic script. So that's inducing a bottleneck.

The lesson here is: The graphics related resource constraints of 40 years ago never went away. They just bode their time, and now are rearing their ugly heads again.

4/

datenwolf

@Hunterrules0_o @hanser @nblr

So in conclusion: Of course a graphics system developed with the constraints in mind (because it wouldn't have worked otherwise) will perform a lot better on modern systems, than graphics systems designed toward the needs of 15 years ago.

/fin

Hunterrules

@datenwolf @hanser @nblr and is still more stable than modern wayland. in fact when wayland crashes it takes all your programs down with it, The devolpers who designed wayland cant do what x did 20 years ago.

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