@smochi I'm familiar with the general approach, it's more an issue of micro-optimising. I'm on a very resource-constrained platform, so every little trick helps. I'm mostly interested in ways to cut down on unnecessary interpolation steps (i.e: because another plane will clip the interpolated section anyway)
@jsbarretto Are you using a Z buffer? It won't avoid geometry processing, but will at least eliminate overdraw of occluded surfaces.