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Räucherkäse

@jsbarretto Heh, that's pretty cool! Reminds me of PSX graphics, particularly FF9. They also had very limited precision, which led to slight distortion when objects were being rotated.
FF9 didn't have stitching issues though, as far as I can remember. Maybe that's something you can still improve with a better coverage algorithm?

1 comment
Joshua Barretto

@smochi I've actually improved a lot of that distortion recently as a result of revising the clipping code, but I've not yet posted an update.

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