I'd say it's #AUSPEX day 123, meaning this project is now more than 33,33% complete.
In the land of cyber mausoleums, what could lie at the heart of a spiraled techno ziggurat?
Play the new level here:
https://lectronice.itch.io/auspex
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I'd say it's #AUSPEX day 123, meaning this project is now more than 33,33% complete. In the land of cyber mausoleums, what could lie at the heart of a spiraled techno ziggurat? Play the new level here: 154 comments
#AUSPEX day 125 has been released. Time flows like waterfalls. Or maybe not. Play the new level here: Well, it's #AUSPEX day 126. Maybe, in a not so distant future, an umbrella would prove more useful than a torch. Play the new level here: Hey, it's #AUSPEX day 127. This ancient civilization has apparently discovered an extremely inefficient but valid and possibly safer way to cross a bridge. Play the new level here: #AUSPEX day 128 has arrived. It seems some rather big parts of the floor are missing here... This will probably require a bit of old school athleticism. Play the new level here: #AUSPEX day 129 has been released. Once again, the spirals are back. But this time, they are multi-layered. Play the new level here: #AUSPEX day 130 is out. Visiting inverse ruins which are not built yet, were only the possibility of the space they will shape can be predicted. Play the new level here: #AUSPEX day 131 is live. Welcome to the spiral factory, where you have no choice but to become the spiral. Play the new level here: #AUSPEX day 132 has been released. Scan lines ingrained in the very fabric of reality may or may not be worrisome. Play the new level here: #AUSPEX day 133 is out. Is it stairs if steps don't touch? Play the new level here: It's #AUSPEX day 134. Exploring the stylish sewers where unborn futures are flushed down. Play the new level here: #AUSPEX day 135 has been released. In the land of stripes, some are bigger than others. Play the new level here: Hey, it's #AUSPEX day 136. The Temple of Deconstruction, is, unsurprisingly, deconstructed. Play the new level here: Oh my, it's #AUSPEX day 137! Hello, ghosts. Play the new level here: #AUSPEX day 138 is out. And it's still full of ghosts, maybe even more than before. Which is indeed logical, because technically, there can only be more ghosts, not less. Play the new level here: Apparently, it's #AUSPEX day 139. Are ghost bones ghosts or bones? Play the new level here: #AUSPEX day 140 has been released. If their paths never cross, all who wander are lost. Play the new level here: #AUSPEX day 141 is out. Surfing the web of bones. Play the new level here: #AUSPEX day 142 is live. If you gaze long into an abyss, your torch will simply go out. Play the new level here: Seems like it's #AUSPEX day 143. Exploring the vaporous belly of a hypothetical beast. Play the new level here: Well, it's #AUSPEX day 144. And we still fumble in the dark, among ossified futures and melting pasts. Play the new level here: #AUSPEX day 145 has come. And let us cross the desert Play the new level here: #AUSPEX day 146 has been released. Don't stray from the path Play the new level here: #AUSPEX day 147 is out! But not out of the forest, oh, no, definitely not. Hopefully there's some kind of path this time. An awfully unclear path, with a few possible deadly falls along the way, but a path nonetheless. Play the new level here: #AUSPEX day 148 may or may not be out... Since Itch is apparently under a DDoS attack at the moment. Let's pretend we're climbing this wild mountain, up and down. After all, it only exists in our minds, so what difference does it make? Play the new level here, once everything is back up: My fourth monthly experimental album made with loops from the #AUSPEX soundtrack is out! I'm quite happy with it, and not only because it features a guest with actual music theory knowledge playing a DIY plastic flute. It's #AUSPEX day 149. After yesterday's blackout, we're still lost in the mountain. But... inside the mountain. Play the new level here: Hey, it's #AUSPEX day 150. Is it an enchanted beanstalk leading to fluffy but solid clouds? In any case, using a ladder seems more practical. Play the new level here: Guess what? It's #AUSPEX day 151. And it's time for bad platformer mechanics in these cursed ruins overgrown with not-beanstalks. You will regret going there. Play the new level here anyway: Well, it's #AUSPEX day 152. We're currently wandering the desolate Swamps of Sleeplessness, where half dreams merge with reality vestiges, in no particular order and for no particular reason. Play the new level here: #AUSPEX day 153 is out. Pondering if the heavy chains of regret are only hindrances, or something to climb on. Play the new level here: #AUSPEX day 154 has been released. Well, "released" is possibly not the best word with all those thick chains, but you get the idea. Play the new level here: #AUPSEX day 155 is live. Sometimes, all you can do is to dive deeper in the dark. Play the new level here: #AUSPEX day 156 it out. Does it even make sense to look for a path in such an unknowable space? Would crossing it give it meaning or purpose? Play the new level here: It's #AUSPEX day 157. Manufacturing cryptic visions since before time was invented. Play the new level here: #AUSPEX day 158 has come. And everything new is old again. Play the new level here: It's #AUSPEX day 159. And now is the perfect time to stumble endlessly into nightmarish slippery staircases. Play the new level here: #AUSPEX day 160 is out. Debating whether we're wandering visions of cursed swimming pools or something more sinister. Play the new level here: #AUSPEX day 161 has been released. It's cubes all the way down. And up. Play the new level here: #AUSPEX day 162 is out. Farewell, space kitten. Play the new level here: Hey, it's #AUSPEX day 163. All is well in the land of stairs and darkness. Play the new level here: #AUSPEX day 164 is out, and it took me five days to finally notice I had forgotten to turn the pixel filter on after disabling it by mistake. Visions were slightly clearer for five days. Play the new level here: #AUSPEX day 165 has been released. Black flames and white lights Play the new level here: #AUSPEX day 166 is out. Examining the possibility of a bridge. Play the new level here: #AUSPEX day 167 is live. Too much data is not enough. Play the new level here: It's #AUSPEX day 168. Walking among purposeless machines. Play the new level here: #AUSPEX day 169 is out! Please don't fall into the corrupt data stream. Play the new level here: It's #AUSPEX day 170. Dark machinery below, dark skies above. Play the new level here: #AUSPEX day 171 is live. Wandering once again through the magnificent madness of the all-mighty stairs. Play the new level here: Yes, it's #AUSPEX day 172. And yes, stairs are here to stay. And yes, they're watching you. Also, here comes a brand new feature that may or may not be useful to you: if you're feeling desperately lost, pressing "B" now opens a dialogue that allows you to go back instantly to the starting room. Play the new level here: Against all odds, #AUSPEX day 173 is out! Apparently we're visiting the strange land of architecture that vaguely looks like giant light bulbs. No brain cells left for a more poetic description, sorry. But maybe that's the point. Play the new level here: |
#AUSPEX day 124 is out.
Let us wander the mysterious paths of the invisible cube.
Play the new level here:
https://lectronice.itch.io/auspex