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Cabel Sasser

I never in a million years imagined that one day you’d be able to write Playdate games in Swift (!!!).

Hard for me to express how cool this is, and my deepest thanks to the Swift team for the energy boost! swift.org/blog/byte-sized-swif

7 comments
Rick

@cabel so cool they did a post on it. Major 👏

Tom

@cabel It's really cool. I wish Panic would officially support some alternate languages like this. I was writing a game in Rust, and when the 2.0 SDK broke language support, it was super disheartening and I gave up on the game.

Cal Moody

@cabel this is super exciting — I’m going to try it out instead of using Lua for my upcoming project!

dj2mn

@cabel That's really cool! I enjoyed reading the blog post.. I'm not a developer, and much of it was beyond me - but I do know enough to find statements like "With further research I found the difference stemmed from gcc defaulting to -fshort-enums while swiftc via clang used -fno-short-enums for the armv7em-none-none-eabi triple" incredibly sexy. 😁

Kyle

@cabel now just waiting for a Playdate x Apple collab to get iMac G3 style transparent Playdates. :)

rboyce

@cabel "apple engineers writing software for a Panic OS" was not on my bingo card for 2024!

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