It feels like the people in the best situation to address this would be the Khronos group. Sadly they seem uninterested in this, they feel like GLSL is just fine as it is and have no one working on evolving it or a next version (I asked).
Their solution seems to be to rely more and more on HLSL instead... Great. 😑
@julienbarnoin At the point where there is a push for pointers in the shading languages, that will be the kick in the pants required