@neauoire The economy has to shift to export benefit per watt as the measure of value. Unity/Unreal/Godot are in that context not even options. AAA is even worse. Make your own engines and share load between hot-reloaded C++ and Java. Make your games engines open with "Source Available". License assets with resell rights to minimize bureaucracy. Make client-server multiplayer action games with gameplay that never expires. A jam is not the solution because it creates more waste.
@tinspin and here I was thinking about using Unreal