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Devil Lu Linvega

Thinking of doing something for the Watt-wise gamejam, I wonder what types of graphical games require the less power draw..

15 comments
hobbsc

@neauoire no graphics! strictly audio games for blind folks, for example.

hobbsc

@neauoire i'm sighted but i quite enjoyed mine racer by 2MB Games. it was very challenging: 2mb.games/games/mine-racer/

maybe such an approach is cheating, though?

Helvetica Blanc

@neauoire This has me idly wondering if using a black background and spare art would draw less power than more complex stuff with a lighter background. 🤔

Devil Lu Linvega

@helveticablanc it would I think, my laptop draws less if my wallpaper is just a black fill.

Helvetica Blanc

@neauoire Ooo! Well, if you wanna collab, I'd happily make you some graphics!

Devil Lu Linvega

@helveticablanc okay! I'm down :D I don't have an idea yet, just trying to feel at what would work here, is there anything that you think would work well for this?

[DATA EXPUNGED]
Tendigits

@neauoire oh maybe something that starts in the dark and you have to illuminate parts at a time. 🕯️

DHeadshot's Alt

@neauoire Definitely turn-based - don't want a lot of things happening at a time. Maybe card-style games? Something graphically simple. Could do a point-and-click adventure or those text-controlled graphical adventures?

Cameron

@neauoire I was thinking it might be cool to make one where minimizing energy usage is a mechanic of the game, like a fighting game with an energy bar

tinspin

@neauoire The economy has to shift to export benefit per watt as the measure of value. Unity/Unreal/Godot are in that context not even options. AAA is even worse. Make your own engines and share load between hot-reloaded C++ and Java. Make your games engines open with "Source Available". License assets with resell rights to minimize bureaucracy. Make client-server multiplayer action games with gameplay that never expires. A jam is not the solution because it creates more waste.

Devil Lu Linvega

@tinspin and here I was thinking about using Unreal

tinspin

@neauoire Haha, sorry to be such a party pooper all the time!

Devil Lu Linvega

@tinspin I was kidding, I'd never use something like Unity for this ^__^

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