Thinking of doing something for the Watt-wise gamejam, I wonder what types of graphical games require the less power draw..
Thinking of doing something for the Watt-wise gamejam, I wonder what types of graphical games require the less power draw.. 15 comments
@neauoire i'm sighted but i quite enjoyed mine racer by 2MB Games. it was very challenging: https://2mb.games/games/mine-racer/ maybe such an approach is cheating, though? @neauoire This has me idly wondering if using a black background and spare art would draw less power than more complex stuff with a lighter background. 🤔 @helveticablanc it would I think, my laptop draws less if my wallpaper is just a black fill. @helveticablanc okay! I'm down :D I don't have an idea yet, just trying to feel at what would work here, is there anything that you think would work well for this?
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@neauoire Definitely turn-based - don't want a lot of things happening at a time. Maybe card-style games? Something graphically simple. Could do a point-and-click adventure or those text-controlled graphical adventures? @neauoire The economy has to shift to export benefit per watt as the measure of value. Unity/Unreal/Godot are in that context not even options. AAA is even worse. Make your own engines and share load between hot-reloaded C++ and Java. Make your games engines open with "Source Available". License assets with resell rights to minimize bureaucracy. Make client-server multiplayer action games with gameplay that never expires. A jam is not the solution because it creates more waste. |
@neauoire no graphics! strictly audio games for blind folks, for example.