Decided to start on #lovebytetcc. A tree in 159 bytes of #uxn assembled directly in my little flow-based operating system designed to do livecoding stuff.
https://git.sr.ht/~rabbits/decadv/tree/main/item/tcc/day1.tal
Decided to start on #lovebytetcc. A tree in 159 bytes of #uxn assembled directly in my little flow-based operating system designed to do livecoding stuff. O partigiano, portami via 👏 Passing data to and from the menu bar program is working :uxn: Installed a third 12v outlet in the saloon, so we've replaced the inline fuses with a fusebox. Looks a not neater. Really happy with how the status bar communicates with the os and reflect the state of the cursor action. @neauoire @neauoire Good luck! Can recommend the Colligo lashings for tensioning them: https://static1.squarespace.com/static/63ed7dd73a616629fb44e69a/t/63fa5f2b8d43376876612efe/1677352760271/ColligoLashinginstructionsRev1_3.pdf Although it looks like you've kept the turnbuckles! :) My super power: Checking into hotels for events under an alias, without any proof of identification, having forgotten to tell the event organizer that it's a handle, and succeeding in getting access to my room.
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@neauoire my experience with designers at big companies is that they’re vastly outnumbered by engineers and overworked across many projects, so a lot of this design mayhem is just programmers doing their best to make things work. Designers don’t get enough recognition or remuneration in the industry. Really sad. nothing brings my thinkpad to its knees as much as Squeak, holy shit is that thing every slow. Writing a menu bar rom that will reflect the various states of the operating system. It's also the uxn instance that holds the network of connections of active varvara instances. It's nice to have all this stuff visible from within that uxn's own memory.
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@neauoire hmm I don’t know a whole lot about windmills but that seems like it shouldn’t happen @eli_oat Someone is making a BQN-powered fantasy console for the scale of TIC-80. Might be your thing. You've been wondering about game making and array languages :mac: Leaving Fernwood cafe where we had seitan for lunch, Rek is like, we should buy some bread for tomorrow, I glare. Created a stub to document the little graphical input language I'm using atm. @neauoire is the next thing in store individual glyphs for the 32 uxn op codes? kinda like uxn kanji :uxn: Getting a bit faster with character input, I've also added a way to pass arrow movements across, not that I would need it because I can just click on the textarea with the pen, but it's nice sometimes to just move quickly to erase something. I can now program really slowly slouching the hell over my desk and just wiggling my fist over the tablet. @neauoire What device are you using to test this? A standalone Wacom-style tablet or a touchscreen computer? |
@neauoire that's adorable! (also yes! Claymore! hell yess!!!)
@neauoire Wow, off to a great start! That implementation looks *fun*. 👏