Quick reminder that old games weren't as pixelated as you may think they were because CRT monitors had built-in antialiasing, so modern displays shows more of the blocky pixels than you used to see.
You can especially see the difference in the hair and jacket of the attached examples using Beltiana's character profile from Batsugun.
@polychrome when we upgraded our PC from EGA to VGA back in the day, 200-line modes switched to line doubling so old CGA/EGA 320x200 games became *super blocky*
Kids these days don't know low-res used to look sorta ok ;)
@polychrome Bonus points for using Batsugun for your reference images. <3