I gave a talk on Elite at hack::soho earlier in the year, and the video’s now available on YouTube. It's a whirlwind tour of three fascinating aspects of Elite: procedural generation, 3D maths and the split screen.
Gosh, I talk quickly when I’m having fun! 🤣 I hope you like it.
Last week I released fully documented source code for Elite on the Commodore 64.
I've now added this version to my https://elite.bbcelite.com website, where the source code is syntax-coloured, cross-referenced, indexed and categorised.
It fits in nicely with the seven other Elite sources on there!
My next task is to write about 10 deep dives into the unique aspects of C64 Elite, linking to the relevant bits of code on the website so you can follow along.
Then I'll move on to the Apple II version, which is the only version of 6502 Elite that I haven't yet analysed.
Last week I released fully documented source code for Elite on the Commodore 64.
I've now added this version to my https://elite.bbcelite.com website, where the source code is syntax-coloured, cross-referenced, indexed and categorised.
It fits in nicely with the seven other Elite sources on there!
My next task is to write about 10 deep dives into the unique aspects of C64 Elite, linking to the relevant bits of code on the website so you can follow along.
@markmoxon Quick one. Didn’t Jez San help B&B with the 64 version and the log lookup tables suggestion? Or am I misremembering something I read somewhere?
@markmoxon Thanks! =)