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10 posts total
voxel

Kind of a subtoot but not aimed at anyone in particular - I follow a lot of creative people. Sometimes you toot about your projects - art, games, code of some kind - using only some entirely abstract name and no hint of a clue as to what the project actually is.

Sometimes it'd be nice if you could give a hint as to what it actually is so I don't have to exercise mastodon's severely limited search functions to try and find an answer.

voxel

Started playing the #nes / #famicom version of Wizardry, an ancient grid based dungeon crawler. Though I'm sure there are more complete maps online, I'm making my own as I play and it's as much fun as the game itself. The game is pretty sneaky and has silent teleports, hidden doors, one way doors, and magically dark areas with zero visibility that require you to bump your face into the walls to map it out 😊

bouncepaw 🍄

@voxel now I want to play it. Low-tech Etrian Odyssey

voxel

I made myself Mi Goreng spicy noodles with homemade Tempeh for breakfast and it was sooo good. Didn't take a picture of the noodles but here's the tempeh before cooking

Devine Lu Linvega

@voxel wow, well done! It looks like it turned out perfectly *__*

voxel

Don't let corporate algorithms dictate your tastes and media intake. Seek out human curators and reviewers, persons motivated by enthusiasm and joy - instead of scripts designed for minmaxing licensing costs and stock prices, or paid 'reviewers' regurgitating advertiser press releases

voxel

So nice when people tip me for a free game. Some nice soul chucked me a couple of dollarydoos for Star Busters 3, a 'fake' CGA tactics game with a cool 1bit soundtrack by @Tijn, playable in the browser or downloadable for windows etc

voxel.itch.io/star-busters-3

voxel

Easter egg if you press Z on title screen, feat. @Tijn

voxel

Writing some more assembly for the NES/famicom today and sometimes I'm in awe of how fast the system is, I blast through the code that needs to run each frame and then sit idle for around 70% of the time - but then when I want to update the background layer I have to limit myself to writing ~64 bytes a frame because the time window where this is possible is so narrow

0x10f

@voxel I wonder if someone's made an #NES subroutine that runs outside VBlank, reads arbitrary bytes and generates a program in RAM that writes those bytes to $2007 as fast as possible. For example, the subroutine would convert bytes $00 $10 $20 $00 $80 $20 into this program:
lda #$00
sta $2007
ldx #$10
stx $2007
ldy #$20
sty $2007
sta $2007 ; LDA not necessary
ldx #$80
stx $2007
sty $2007 ; LDY not necessary

voxel

Had a go this evening at some #PC98 style #pixelart, trying to imagine what semi-secret Merveilles mascot @maru would look like as a VN character.

Hope you don't mind my attempt at fan-art @rek

olligobber

@voxel Another submission for genders.wtf/ . Also, I now identify as unlicensed.

voxel

Fascinating demo of a late 1970s vector monitor that functioned something like a modern e-ink display. It has two phosphor colours, green and red, anything drawn in green will persist on the very high resolution screen until it is cleared, where the red needs to be refreshed each frame youtube.com/watch?v=M98VOoGFLL

tomáš א mládek

@voxel Oh my, the first screen in the video is already so sick
Beautiful, thanks for sharing

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