@neauoire right now I have it running at 256x240, and 800x720 is the maximum a core could support. I can probably bump it up a little later on π
I did have it running at 800x720 at one point earlier, with only the background layer working, due to limited BRAM availability (~200KB). I think Iβd need to use one of the other physical RAM types in the pocket.
Ideally, a selectable list of resolutions in the Core Settings would be great. Or auto-detection, based on when a ROM sets a screen size.
@tsalvo Cool thanks, lemme see if I can make a flappy bird rom that will work on that res :berd: