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tsalvo

A few more ROMs are working on the Analogue Pocket Uxn core, and input is hooked up now! I have so much more to do, so a lot of things still don’t work, but a little more progress is always exciting to see! 😀

Next, I’ll try to implement the auto-advancing sprite drawing (where a single instruction could draw as many as 16 sprites).

#AnaloguePocket #uxn #varvara

4 comments
Devine Lu Linvega

@tsalvo Nicely done :) what resolution does the Pocket have?

tsalvo

@neauoire right now I have it running at 256x240, and 800x720 is the maximum a core could support. I can probably bump it up a little later on 😀

I did have it running at 800x720 at one point earlier, with only the background layer working, due to limited BRAM availability (~200KB). I think I’d need to use one of the other physical RAM types in the pocket.

Ideally, a selectable list of resolutions in the Core Settings would be great. Or auto-detection, based on when a ROM sets a screen size.

Devine Lu Linvega

@tsalvo Cool thanks, lemme see if I can make a flappy bird rom that will work on that res :berd:

tsalvo

@neauoire oh that would be so cool to try that! Let me know, if it doesn’t work on the pocket yet (which might be very likely at this point 😅 ) I can try to fix some more bugs and hopefully get it to work!

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