A few more ROMs are working on the Analogue Pocket Uxn core, and input is hooked up now! I have so much more to do, so a lot of things still don’t work, but a little more progress is always exciting to see! 😀
Next, I’ll try to implement the auto-advancing sprite drawing (where a single instruction could draw as many as 16 sprites).
@tsalvo Nicely done :) what resolution does the Pocket have?