@neauoire I've got a pretty nice physics routine and values to start with if you want, they're lua but it's just an algorithm I was gonna port it anyway
@penny cheers :) I'm good for this one, but if you port it, I'll put them up in the docs somewhere so others can use them in the uxn games if you like :)
@neauoire well for flappy bird a couple of notes because I'm a huge nerd about it, you should set the velocity to the jump maximum on the input frame for tight saves, and the bird should be uncomftorably heavy so that most people under-shoot instead of overshoot
@neauoire I've got a pretty nice physics routine and values to start with if you want, they're lua but it's just an algorithm I was gonna port it anyway