@marcan Nvidia already has a bit of a silly color pipeline but at least it is well-defined. From your description you're working with a completely opaque system and don't even have enough information to replicate it in shaders, so opportunistic offloading won't work at all without glitches.
@swick I mean I spent a bunch of time looking at color ramps to work this out so far, and I'm pretty sure we can characterize whatever is going on to the point we can replicate it in shaders if need be.
Like we're doing 2-stage thermal capacity/resistance modeling for speaker voice coil power dissipation, it's not our first rodeo with characterizing hardware :P