Email or username:

Password:

Forgot your password?
Top-level
Rune Skovbo Johansen

Gravity is special in that it's a vector and they begin to cancel out inside the sphere, but this is not the case for all things that follows falloffs based on distance, for example light or sound.

I haven't been able to find out what the falloff function is for sound or light for a non-point source (for example a sphere or disc). Anyone know?

3 comments
WildRikku

@runevision I don't know for discs or anything like that (university said, that's too complicated), but isn't a sphere like a point in the sphere center but with some of the initial distance being inside the source? I'd say that's approriate.

Anders Lindqvist

@runevision A consideration here is that when you get far enough away from the source of sound you are probably in space and there sound doesn't propagate at all :)

Rune Skovbo Johansen

@breakin Indeed! but my concern is with controlling the volume of a sound source without it becoming arbitrarily high as the listener approaches the center. And I'm hoping for a better solution than the typical one of just arbitrarily capping the value to some maximum value.

Go Up