I learned yesterday that the falloff of gravity for a spherical mass is exactly the same as for a point mass outside of the mass, and just reduces linearly to zero at the center inside the mass.
This was surprising to me; I wouldn't have expected such a non-smooth function.
(This assumes a uniform distribution of mass of course, which Earth does not have.)
Gravity is special in that it's a vector and they begin to cancel out inside the sphere, but this is not the case for all things that follows falloffs based on distance, for example light or sound.
I haven't been able to find out what the falloff function is for sound or light for a non-point source (for example a sphere or disc). Anyone know?