@bd aah okok :) I'm just trying to find a way to explain this as simply as possible for the docs. There's antecedants where I use devices to call threads with new uxn instances with private stacks, and if the audio logic uses something similar that makes explaining this more standard than, also since the code is a source of documentation, I wouldn't want audio things in the uxn core since there's device facilities already. I'm just trying to make sense of it in my head so I can explain it too
@neauoire no worries, I feel you I can clean up the code and move a few things around. Also I’ll try to help in writing the docs as I mentioned. Just want to make sure we are on the same page haha
If all is good I’ll do the sdl port and there I’ll try to use the same general structure in place. Will keep an instance of audio specific UXN struct on the audio .c files