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36 comments
Seeker (tm) (AI8W) ✡︎ :ally:

@ktemkin This looks like a spoof of some sort... but if it's not, it's kind of a crappy way to try to perform a money grab

Arne Babenhauserheide

@CamilleRolandAuteur or one of the other free game engines (just avoid anything with a Proprietary or "non-commercial" license and never trust Microsoft …).

en.wikipedia.org/wiki/List_of_

I actually expected Unity to pull something like this much earlier …
@ktemkin

Luis

@CamilleRolandAuteur @ktemkin Thank you for sharing this. This is what I was asking.

ator robot

@stellarskylark @ktemkin it's not retroactive in that way. it's retroactive in that games already published with Unity will begin having the charges apply to them. whether this will stand up legally remains to be seen, though.

Kate Temkin

@stellarskylark @ator not just already published, but *sold*, as long as they’re not already installed on a given device

if you buy a game now, and wait to install it or install it on a new machine or machines, supposedly the publisher now owes Unity a fee for each install

so each time a mobile game user buys a new phone? that’s a new fee, apparently

ator robot

@ktemkin @stellarskylark yeah, the whole thing is an odious disaster 😶

I find it hard to believe Unity could be stupid enough to go through with this. then again, it seems they have been acting in contempt of their community for a while. I don't see any coming back from it really, the trust is already destroyed

Anton Chigurh

@ktemkin or die like a hero or live enough to become a service

Christmas Tree

@ktemkin that note about piracy got me thinking - DRM crackers finally have an opportunity to use their powers for the benefit of developers by finding a way to disable Unity’s phone-home-on-install mechanism

Maddie Mostly

@ktemkin@chaos.social Not a chance they have any legal ground to stand if they make this shit retroactive... they will get so sued if thats the case...

redMaple

@ktemkin at first I though it was about ransomware.

Chaotic Natural 20

@rmapl
It is. But they are a corporation, so they think they can get away with it
@ktemkin

chonky.rocks

@ktemkin if piracy is an issue of your game LOL

Mono

@ktemkin Is it possible to ship the game without the runtime like it is mostly done in the Java world?

wb x64

@mono @ktemkin then you'd be pirating the runtime to run it separately and it wouldn't really matter because you'd have to mod the game to remove the tracking. Might as well just pirate/rip/crack the whole thing from the start at that point.

Mono

@wilbr @ktemkin You wouldn‘t need to to pirate the runtime. The runtime is still free for the lowest developer tier.

The real question is can you separate the runtime from a technical standpoint and is possible to ship without the runtime from a legal perspective.

Otherwise you have to delist your games sue them at the same time.

Mx Amber Alex

@ktemkin is "an initial install-based fee allows creators to keep the ongoing financial gains" the actua, official reasoning? Because if so, what a way to tell on themselves. Not every game is an ever-milking subscription microtransaction nightmare, and the world is better for it.

Kate Temkin

@amberage the first two paragraphs are copied from their site verbatim 😱

Arne Babenhauserheide

@ktemkin "bitcoin accepted here" ← wurde in deinen Rechner eingebrochen?

Aria

@ktemkin some of my indie games will be affected :c

Billy O'Neal

@ktemkin The retroactive part seems dubiously legal on top of the other bits.

Glitzersachen.de

@kinyutaka

A spoof / parody based on actual license change, that is every way as horrible as the spoof.

@ktemkin

Acetopheles

@ktemkin the unity post reads so similar I actually didn't realise it was edited with it for a bit lmao

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