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Tom Coxon

GDScript is of course slower than C# if you're benchmarking *just* script code on its own, but in my experience it's rare for pure scripting to be a bottleneck in a game. There was only one area in CB where scripting hurt performance, and for that we went straight to C++, not C#!

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Tom Coxon

If it wasn't already clear, we love Godot here at Bytten Studio, and we're committed to using it in all our future projects.

If you're looking to release something next year or later, try Godot 4. If you need something you can release sooner, try 3.

If you're still undecided, check out Cassette Beasts and decide for yourself whether Godot is ready for your projects: store.steampowered.com/app/132

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